How To Play
Hack Your Deck
"The expansion your card games didn't ask for."
The house default
Deal three hack cards to each player. Play your normal game. On your turn, before you do anything else, you may play one hack card. Do what it says, then draw back up to three.
That is the whole thing. Everything else on this page is negotiable, including that.
What's In The Box
The labels on the cards
WILD Changes a rule and keeps changing it. Only one Wild is ever active at a time. A new Wild replaces the one before it.
SABOTAGE Points at someone else. A label, not a rule: the card text is the rule, every time.
POWER Points at you. A label, not a rule: the card text is the rule, every time.
MAYHEM Points at everyone. A label, not a rule: the card text is the rule, every time.
BONUS Carries the Fugly Approved seal. Two come in every deck. More are available with Afterroar+.
The blanks are titled HOUSE RULE (Fill in the blank). You own what you write on them. Do not be a jerk about it.
Setup
- 1
Choose which decks are in play
- 2
Shuffle the deck and place it face down within reach
- 3
The table decides when cards are drawn and played
- 4
Start your regular game as normal
Gameplay
- →
Draw cards per the table's rules
- →
Cards can be played anytime except when the card instructs otherwise
- →
WILD cards last until a new WILD replaces it or instructed by another card
- →
If a card cannot (or should not) be completed, chuck it and draw another one
- →
Whenever anything is confusing or in doubt, use table majority to decide
Winning
Win conditions remain the same as your base game. The cards just make getting there a lot more chaotic.
Pro Tips
Party games work best, but most games work if you're willing to be clever in how you apply the cards
Not every card will work perfectly. Let the table decide how to handle ambiguity or just draw another one
Some games will require interpretation. The more you play, the more your squad develops house rules
Have fun! If it's not fun, you're doing it wrong
Quick Reference
Shuffle the deck and place it face down. The table decides when cards are drawn and played: every turn, every round, or whenever feels right. Cards can be played anytime unless they say otherwise. WILD cards stay in effect until a new WILD replaces them.
Your first night
You do not have to decide everything up front. Pick the closest one of these, play a night with it, then change whatever annoyed you.
Stacking two or more decks
Every deck in the Mayhem Machine plays the same way, so they sit side by side or shuffle together. Both work.